Dating simualtion games
It isn't a good game because it’s hilarious to date pigeons, it's a good game because of what it does to you after you become attached to all the pigeons and then play again one last time in order to "fulfill the promise." The epilogue is the real story.Another hurdle I see people experience when starting out playing dating sims is that they spread themselves too thin.Approaching the games in this manner leaves one much less disappointed when they don’t deliver a true vicarious romance experience.It’s a troubling view of human relations in general but it’s one that simple gameplay mechanics can handle.Dating simulation games demand extensive experimentation, trial and error.They are built to anticipate and encourage that style of play.Japanese dating sim players often refer to the romanceable characters in the games as "capturable." Whether you want to interpret that as literal or prefer to see yourself as "captivating" the various characters’ attentions is up to you, and sometimes up to the particular game’s themes.But when playing dating sims you are actually being quizzed on how much you know about a particular character you’re after, either learned through attentiveness or knowledge of tropes.
If you walk off the path, you'll be pushed back onto it. The systems in these romance-focused visual novels are usually not robust enough to support complex social sims, they're more like long and pretty choose-your-own-adventure novels.This is usually done after a short introductory prologue and being given a narrative reason for the choice presentation, such as picking a classmate for a school project.While the tools offered by these games tacitly encourage narrative manipulation, such as skipping of prior-read text, jumping directly to decision points, massive amounts of save slots, gallery completion percentages, and new game plus content, unfortunately the user experience design isn't there to train someone completely new to this experience.Dating simulation games like Hatoful Boyfriend most often take the form of visual novels, interactive text adventures with images and animations accompanying the branching story.
You won't be selecting every dialogue choice during your character's involvement with the game’s world, but you will be occasionally prompted to guide your hero or heroine along different paths, and depending on your prior actions these could result in good or ill.
If you’ve ever been curious about the genre, this is your excuse to jump in. Bad ends, like the aforementioned assassination, exist to teach players how to engage with most dating sims.